For Raptors season ticket holders, I make redeeming coupons at games convenient.

To help fans save money at games, I designed a coupon redemption process that is easily accessible on their phones.

Role

I was the primary Product Designer working with a Product Manager and third party software company.

Timeline
: High-Fidelity Prototype in 3 weeks

Problem

Raptors Season Ticket Holders lose or forget to bring their coupon books that they receive at the beginning of every season.

Objective

How can we make it easier for season ticket holders to redeem their coupons and for the business to start tracking redemption metrics and spending behaviour?

Understanding the Problem Space

In order to understand the current couponing experience and its users, the Product Manager and I met with account representatives who work closely with their clients throughout the season. We led a workshop where they dumped all the feedback they’ve received from their clients then prioritizing the feedback on a 2x2 chart. We decided which problem to solve that offered the highest customer and business value. The couponing experience ranked highest in both. They walked us through the current membership experience to help us empathize with the members.

Customer Painpoints

  • Members felt like they were not gaining tangible value from their membership
  • Members were forgetting to bring their coupon book
  • Members were losing their coupon book
  • Coupon books don’t offer a premium experience

Business Painpoints

  • No spending behaviour was being tracked at all
  • Printing costs

HEART Framework

I used the HEART framework to empathize with members, better understand their motives and assign UX metrics to measure the success of our product.

Goals

Signals

Metrics

Happiness

Members save money by using coupons on their food and drinks

  • Responding to surveys 
  • Leaving user feedback regarding the ease of use
  • Feedback to their account manager
  • Customer satisfaction rating
  • Number of 5-star reviews

Engagement

Members like the value of the coupons (discount)

N/A
Number of conversions

Adoption

Members see value in redeeming coupons

Using this new couponing feature
Feature adoption rate

Retention

Members return to redeem more coupons

Returning to redeem more coupons
Return Rate

Task Success

Members are able to quickly and easily redeem a coupon when they are at the cash register

Completing the transaction efficiently
  • Completion time
  • Exit rate

I was able to identify that members want to save money by using coupons on their meals and they will adopt the feature if they see value in the coupons. The product is successful if they return to redeem more and if a member is able to quickly and easily redeem a coupon when they are at the cash register. 

User Flow

In a workshop, the Product Manager and I mapped out a user flow of the ideal state of a couponing experience.

Wireframing

The Product Manager and I did a Crazy 8 exercise to diverge on possible solutions. One minute per square. I took all the ideas back to my desk and pulled the best ideas from each. I narrowed it down to three possible user flows which I then took into a high-fidelity mockup.

Working Within Technical Constraints

Throughout the process, I was thrown new technical constraints. This challenged me to develop a couponing experience within a previous retail commerce flow. As well, there were no longer barcodes or a POS manager to manage the coupon inventory.

After usability testing with 2 designers not tasked on the project, I had enough evidence to prove that the retail experience was not usable, and simplified the flow so it was more consistent to traditional couponing transactions.

WHAT DIDN'T WORK

Coupon Codes or Barcodes

Tech feasibility: No codes or barcodes available from POS managers

WHAT DIDN'T WORK

The Retail Flow

The retail flow lets customers add multiple products to their “cart,” where in couponing, they can only redeem one per checkout.

Usability Testing

After making those changes, I paired with the Senior Product Designer to do usability testing internally, with 5 MLSE employees not involved in this project.

Scenario: You are a member attending a game. You get hungry. And remember you have coupons you want to redeem.

TESTING RESULTS

Copy Changes

  • Instructions were being missed under the heading
  • “Add” is confusing in traditional couponing experiences
TESTING RESULTS

Landing Page

Users are only able to redeem one coupon per transaction so we removed the add to cart part of the flow

Solution

The digital couponing experience was launched to Raptors season ticket holders at the season start. With their coupons accessible through their mobile devices, they are now able to redeem their membership benefits with little friction, without needing to remember to bring a physical coupon book with them. 

For all the pre-season games, an average of 25 coupons were redeemed per game. That is 3% of the total coupons available were redeemed, 1,718 coupons of 55,840.

1. Members enter into their membership portal and click into 'View Offers'

2. Members are met with an onboarding screen the first time only

3. Members browse their list of coupons

4. Members select a coupon to redeem and present it to their cashier

5. Cashiers scroll below the fold to mark the coupon as used

6. Members have successfully redeemed their coupon

View Clickable Prototype

Reflection

I learned the value of usability testing. Through usability testing we were able to challenge technical constraints to better advocate for the user. Our typical user is older (40-50+) and will be left frustrated with an experience if we did follow the technical constraints, failing to solve the initial problem.